Addiction recovery · 2024 – 2025
Recovery companion.
- Year
- Role
- 2024 – 2025
- Research · Mobile · Build
The brief
A companion app for the first ninety days after inpatient discharge — the highest-risk window in addiction recovery. The brief came with one strict requirement: no gamification patterns that did not earn their place.
The approach
- 1.Spent three months with people in active recovery before building anything. Watched what helped, what irritated, what was performative.
- 2.Built an iOS and Android companion structured around the rhythm of post-discharge life rather than the rhythm of a typical app. Quiet, optional, designed to be ignored without guilt.
- 3.Refused every streak, every badge, every comparison-against-others pattern. Kept only structured check-ins, a curated content library, and a one-tap reach-for-help button that connects to an actual person.
The result
First cohort completed the 90-day window with retention well above the team's prior benchmarks. More importantly: users described the app as feeling like "a quiet friend" rather than another thing demanding their attention.
“They listened to people who had used services before they wrote a single line of code. It shows.”